[REFACTOR] Rz(hz)*Ry(vert)-Rotationsmatrix zentralisiert (ssg-rot-matrix-zy)

Die 4x4-Matrix Rz(hz)*Ry(vert) stand woertlich 11x: vf_core (2x), vf_etage (4x),
Gefaellestrecke (4x), TEFInsert (1x). Neuer dependency-freier Helper
ssg-rot-matrix-zy in ssg_core.lsp (immer zuerst geladen), damit alle drei
Cluster ihn ohne Cross-Modul-Kopplung teilen.

- vf-rot-matrix bleibt als duenner Alias in vf_core (VF-Aufrufstellen unveraendert)
- Reine 2D-Rz-Matrizen (insert-block-by-ks, nur horizontal) bleiben unangetastet
  (andere Form, kein Vertikalanteil)

Werte identisch - reine Extraktion. Paren-Balance geprueft.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-29 07:55:00 +02:00
parent 012c5da7f9
commit aa71d463cb
5 changed files with 36 additions and 59 deletions
+4 -20
View File
@@ -316,11 +316,7 @@
(vla-InsertBlock modelspace
(vlax-3D-point '(0 0 0))
blockname scale 1.0 1.0 0))
(vla-TransformBy block-obj (vlax-tmatrix
(list (list (* chv cvv) (- shv) (* chv svv) 0)
(list (* shv cvv) chv (* shv svv) 0)
(list (- svv) 0 cvv 0)
(list 0 0 0 1))))
(vla-TransformBy block-obj (vlax-tmatrix (ssg-rot-matrix-zy chv shv cvv svv)))
(vla-Move block-obj
(vlax-3D-point '(0 0 0))
(vlax-3D-point startpunkt))
@@ -381,11 +377,7 @@
(vla-InsertBlock modelspace
(vlax-3D-point '(0 0 0))
blockname 1.0 1.0 1.0 0))
(vla-TransformBy block-obj (vlax-tmatrix
(list (list (* chv cvv) (- shv) (* chv svv) 0)
(list (* shv cvv) chv (* shv svv) 0)
(list (- svv) 0 cvv 0)
(list 0 0 0 1))))
(vla-TransformBy block-obj (vlax-tmatrix (ssg-rot-matrix-zy chv shv cvv svv)))
(setq ins-pt (list
(- (car startpunkt) (+ (* ein-x chv cvv) (* ein-y (- shv)) (* ein-z chv svv)))
(- (cadr startpunkt) (+ (* ein-x shv cvv) (* ein-y chv) (* ein-z shv svv)))
@@ -531,11 +523,7 @@
(setq block-obj
(vla-InsertBlock modelspace (vlax-3D-point '(0 0 0))
blockname scale 1.0 1.0 0))
(vla-TransformBy block-obj (vlax-tmatrix
(list (list (* chz cv) (- shz) (* chz sv) 0)
(list (* shz cv) chz (* shz sv) 0)
(list (- sv) 0 cv 0)
(list 0 0 0 1))))
(vla-TransformBy block-obj (vlax-tmatrix (ssg-rot-matrix-zy chz shz cv sv)))
(vla-Move block-obj (vlax-3D-point '(0 0 0)) (vlax-3D-point pt))
(setq endpunkt
(list (+ (car pt) (* laenge chz cv))
@@ -562,11 +550,7 @@
(setq block-obj
(vla-InsertBlock modelspace (vlax-3D-point '(0 0 0))
blockname 1.0 1.0 1.0 0))
(vla-TransformBy block-obj (vlax-tmatrix
(list (list (* chz cv) (- shz) (* chz sv) 0)
(list (* shz cv) chz (* shz sv) 0)
(list (- sv) 0 cv 0)
(list 0 0 0 1))))
(vla-TransformBy block-obj (vlax-tmatrix (ssg-rot-matrix-zy chz shz cv sv)))
(vla-Move block-obj (vlax-3D-point '(0 0 0)) (vlax-3D-point pt))
(setq endpunkt
(list (+ (car pt) (+ (* dx chz cv) (* dz chz sv)))
+1 -5
View File
@@ -94,11 +94,7 @@
(setq chv (cos rad-h) shv (sin rad-h) cvv (cos rad-v) svv (sin rad-v))
(setq block-obj (vla-InsertBlock modelspace (vlax-3D-point '(0.0 0.0 0.0))
*tefl-blockname* 1.0 1.0 1.0 0))
(setq matrix (list
(list (* chv cvv) (- shv) (* chv svv) 0)
(list (* shv cvv) chv (* shv svv) 0)
(list (- svv) 0 cvv 0)
(list 0 0 0 1)))
(setq matrix (ssg-rot-matrix-zy chv shv cvv svv))
(vla-TransformBy block-obj (vlax-tmatrix matrix))
(vla-Move block-obj (vlax-3D-point '(0.0 0.0 0.0)) (vlax-3D-point pt))
+20
View File
@@ -168,6 +168,26 @@
)
;; ------------------------------------------------------------
;; 3D-ROTATIONSMATRIX
;; ------------------------------------------------------------
;; 4x4-Rotationsmatrix Rz(hz)*Ry(vert) fuer vla-TransformBy (vlax-tmatrix).
;; Argumente sind die BEREITS berechneten Winkelfunktionen:
;; chz = cos(hz), shz = sin(hz) (horizontale Fahrtrichtung)
;; cv = cos(vert), sv = sin(vert) (vertikale Neigung, positiv = abwaerts)
;; Diese Matrix stand zuvor woertlich in insert-*-Funktionen von vf_core,
;; vf_etage, Gefaellestrecke und TEFInsert. Zentral hier, weil dependency-frei
;; und clusteruebergreifend genutzt. Werte unveraendert - reine Extraktion.
(defun ssg-rot-matrix-zy (chz shz cv sv)
(list
(list (* chz cv) (- shz) (* chz sv) 0)
(list (* shz cv) chz (* shz sv) 0)
(list (- sv) 0 cv 0)
(list 0 0 0 1)
)
)
;; ------------------------------------------------------------
;; BENUTZER-ABFRAGEN
;; ------------------------------------------------------------
+7 -12
View File
@@ -242,6 +242,11 @@
(- (sin rad-v)))
)
;; Hinweis: Die Rz(hz)*Ry(vert)-Rotationsmatrix (vf-rot-matrix) liegt zentral
;; in ssg_core.lsp (ssg-rot-matrix-zy), da sie dependency-frei ist und auch von
;; Gefaellestrecke/TEF genutzt wird. Duenner Alias fuer die VF-Aufrufstellen:
(defun vf-rot-matrix (chz shz cv sv) (ssg-rot-matrix-zy chz shz cv sv))
(defun punkt-hz-winkel->frame (punkt hz winkel)
(make-frame-from-dir punkt (hz-winkel->xu hz winkel))
)
@@ -826,12 +831,7 @@
(vlax-3D-point '(0 0 0))
blockname scale 1.0 1.0 0))
(ssg-ils-block-auf-ebene block-obj blockname)
(setq matrix (list
(list (* chv cvv) (- shv) (* chv svv) 0)
(list (* shv cvv) chv (* shv svv) 0)
(list (- svv) 0 cvv 0)
(list 0 0 0 1)
))
(setq matrix (vf-rot-matrix chv shv cvv svv))
(vla-TransformBy block-obj (vlax-tmatrix matrix))
(vla-Move block-obj
(vlax-3D-point '(0 0 0))
@@ -918,12 +918,7 @@
(vlax-3D-point '(0 0 0))
blockname 1.0 1.0 1.0 0))
(ssg-ils-block-auf-ebene block-obj blockname)
(setq matrix (list
(list (* chv cvv) (- shv) (* chv svv) 0)
(list (* shv cvv) chv (* shv svv) 0)
(list (- svv) 0 cvv 0)
(list 0 0 0 1)
))
(setq matrix (vf-rot-matrix chv shv cvv svv))
(vla-TransformBy block-obj (vlax-tmatrix matrix))
;; Block-Ursprung so verschieben, dass das ROTIERTE KS_EIN exakt auf
;; startpunkt liegt: Ursprung = startpunkt - Rz(hz)*Ry(winkel)*ks_ein_lokal
+4 -22
View File
@@ -229,12 +229,7 @@
)
(setq block-obj (vla-InsertBlock modelspace
(vlax-3D-point '(0 0 0)) blockname scale 1.0 1.0 0))
(setq matrix (list
(list (* chz cv) (- shz) (* chz sv) 0)
(list (* shz cv) chz (* shz sv) 0)
(list (- sv) 0 cv 0)
(list 0 0 0 1)
))
(setq matrix (vf-rot-matrix chz shz cv sv))
(vla-TransformBy block-obj (vlax-tmatrix matrix))
(vla-Move block-obj (vlax-3D-point '(0 0 0)) (vlax-3D-point startpunkt))
(setq endpunkt (list
@@ -265,12 +260,7 @@
)
(setq block-obj (vla-InsertBlock modelspace
(vlax-3D-point '(0 0 0)) blockname 1.0 1.0 1.0 0))
(setq matrix (list
(list (* chz cv) (- shz) (* chz sv) 0)
(list (* shz cv) chz (* shz sv) 0)
(list (- sv) 0 cv 0)
(list 0 0 0 1)
))
(setq matrix (vf-rot-matrix chz shz cv sv))
(vla-TransformBy block-obj (vlax-tmatrix matrix))
(vla-Move block-obj (vlax-3D-point '(0 0 0)) (vlax-3D-point startpunkt))
(setq endpunkt (list
@@ -309,11 +299,7 @@
(setq ks-aus (cadr (assoc "KS_AUS" ks-data)))
;; Block einfuegen und rotieren
(setq block-obj (vla-InsertBlock modelspace (vlax-3D-point '(0 0 0)) blockname 1.0 1.0 1.0 0))
(vla-TransformBy block-obj (vlax-tmatrix
(list (list (* chz cv) (- shz) (* chz sv) 0)
(list (* shz cv) chz (* shz sv) 0)
(list (- sv) 0 cv 0)
(list 0 0 0 1))))
(vla-TransformBy block-obj (vlax-tmatrix (vf-rot-matrix chz shz cv sv)))
(if (and ks-ein ks-aus)
(progn
(setq p-ein (car ks-ein))
@@ -375,11 +361,7 @@
(setq ks-aus (cadr (assoc "KS_AUS" ks-data)))
;; Block mit XScale einfuegen und rotieren
(setq block-obj (vla-InsertBlock modelspace (vlax-3D-point '(0 0 0)) blockname scale 1.0 1.0 0))
(vla-TransformBy block-obj (vlax-tmatrix
(list (list (* chz cv) (- shz) (* chz sv) 0)
(list (* shz cv) chz (* shz sv) 0)
(list (- sv) 0 cv 0)
(list 0 0 0 1))))
(vla-TransformBy block-obj (vlax-tmatrix (vf-rot-matrix chz shz cv sv)))
(if (and ks-ein ks-aus)
(progn
(setq p-ein (car ks-ein))