From 1f0ec6d687ff140158a8401de133e2e429a220a9 Mon Sep 17 00:00:00 2001
From: Paul Wolok
Date: Tue, 7 Oct 2025 09:01:27 +0200
Subject: [PATCH] alle gefaellestrecken ausnahmen sind jetzt drinnen logik wenn
kreis nicht mit zwei kreisel verbuden ist
---
lib/plant2dxf.py | 532 ++++++++++++++++++++++++++++-------------------
1 file changed, 319 insertions(+), 213 deletions(-)
diff --git a/lib/plant2dxf.py b/lib/plant2dxf.py
index 4136611..b95fb7b 100644
--- a/lib/plant2dxf.py
+++ b/lib/plant2dxf.py
@@ -283,6 +283,7 @@ def handle_standard(msp, blocknames, teileid, x, y, lib_doc, doc, verbose):
def handle_ils_2_0_gefaellestrecke(msp, teileid, merkmale, x, y, doc, lib_doc, verbose, symbols, gefaellestrecken_nachbarn,config):
#Vorbereitung der attributen
+
am_kreisel = 0
richtung2 ="DEFAULT"
unterschiedlich = False
@@ -295,223 +296,338 @@ def handle_ils_2_0_gefaellestrecke(msp, teileid, merkmale, x, y, doc, lib_doc, v
if teileid == nachbarn.get("Id"):
gefaellestrecke_nachbarn = nachbarn
break
- drehung0 =gefaellestrecke_nachbarn.get("Drehung0")
- drehung1 = gefaellestrecke_nachbarn.get("Drehung1")
- hoehe0 = gefaellestrecke_nachbarn.get("Hoehe0")
- hoehe1 = gefaellestrecke_nachbarn.get("Hoehe1")
- x0_kreisel = float(gefaellestrecke_nachbarn.get("x0"))
- y0_kreisel = float(gefaellestrecke_nachbarn.get("y0"))
- x1_kreisel = float(gefaellestrecke_nachbarn.get("x1"))
- y1_kreisel = float(gefaellestrecke_nachbarn.get("y1"))
- richtung0 = float(gefaellestrecke_nachbarn.get("rotation0"))
- richtung1 = float(gefaellestrecke_nachbarn.get("rotation1"))
- richtung2 ="DEFAULT"
- richtung_rad0= math.radians(richtung0)
- richtung_rad1 = math.radians(richtung1)
- abstand0 = float(gefaellestrecke_nachbarn.get("abstand0")) * 1000
- abstand1 = float(gefaellestrecke_nachbarn.get("abstand1")) * 1000
- kreisel_verbunden = 0
- laenge_m = merkmale.get("Länge in Meter", "10").replace(",", ".")
- try:
- laenge = float(laenge_m) * 1000 # Meter → mm
- except ValueError:
- laenge = 10000 # F
+ if "Drehung0" in gefaellestrecke_nachbarn and "Drehung1" in gefaellestrecke_nachbarn:
+ drehung0 =gefaellestrecke_nachbarn.get("Drehung0")
+ drehung1 = gefaellestrecke_nachbarn.get("Drehung1")
+ hoehe0 = gefaellestrecke_nachbarn.get("Hoehe0")
+ hoehe1 = gefaellestrecke_nachbarn.get("Hoehe1")
+ x0_kreisel = float(gefaellestrecke_nachbarn.get("x0"))
+ y0_kreisel = float(gefaellestrecke_nachbarn.get("y0"))
+ x1_kreisel = float(gefaellestrecke_nachbarn.get("x1"))
+ y1_kreisel = float(gefaellestrecke_nachbarn.get("y1"))
+ richtung0 = float(gefaellestrecke_nachbarn.get("rotation0"))
+ richtung1 = float(gefaellestrecke_nachbarn.get("rotation1"))
+ richtung2 ="DEFAULT"
+ richtung_rad0= math.radians(richtung0)
+ richtung_rad1 = math.radians(richtung1)
+ abstand0 = float(gefaellestrecke_nachbarn.get("abstand0")) * 1000
+ abstand1 = float(gefaellestrecke_nachbarn.get("abstand1")) * 1000
+ kreisel_verbunden = 0
+ laenge_m = merkmale.get("Länge in Meter", "10").replace(",", ".")
+ try:
+ laenge = float(laenge_m) * 1000 # Meter → mm
+ except ValueError:
+ laenge = 10000 # F
- #ausrechnung position kreisel
- halbabstand0 = abstand0 / 2
- dx0 = halbabstand0 * math.cos(richtung_rad0)
- dy0 = halbabstand0 * math.sin(richtung_rad0)
- pos0_0 = (round(x0_kreisel + dx0),round( y0_kreisel + dy0),hoehe0)
- pos0_1 = (round(x0_kreisel- dx0),round( y0_kreisel- dy0), hoehe0)
+ #ausrechnung position kreisel
+ halbabstand0 = abstand0 / 2
+ dx0 = halbabstand0 * math.cos(richtung_rad0)
+ dy0 = halbabstand0 * math.sin(richtung_rad0)
+ pos0_0_floor= (math.floor(x0_kreisel + dx0),math.floor( y0_kreisel + dy0),hoehe0)
+ pos0_1_floor = (math.floor(x0_kreisel- dx0),math.floor( y0_kreisel- dy0), hoehe0)
+ pos0_0_round= (round(x0_kreisel + dx0),round( y0_kreisel + dy0),hoehe0)
+ pos0_1_round = (round(x0_kreisel- dx0),round( y0_kreisel- dy0), hoehe0)
- halbabstand1 = abstand1 / 2
- dx1 = halbabstand1 * math.cos(richtung_rad1 )
- dy1 = halbabstand1 * math.sin(richtung_rad1)
- pos1_0 = (round(x1_kreisel + dx1), round(y1_kreisel + dy1), hoehe1)
- pos1_1 = (round(x1_kreisel - dx1), round(y1_kreisel - dy1), hoehe1)
- winkel = math.radians(float(merkmale.get("Drehung")))
+ halbabstand1 = abstand1 / 2
+ dx1 = halbabstand1 * math.cos(richtung_rad1 )
+ dy1 = halbabstand1 * math.sin(richtung_rad1)
+ pos1_0_floor = (math.floor(x1_kreisel + dx1), math.floor(y1_kreisel + dy1), hoehe1)
+ pos1_1_floor = (math.floor(x1_kreisel - dx1), math.floor(y1_kreisel - dy1), hoehe1)
+ pos1_0_round = (round(x1_kreisel + dx1), round(y1_kreisel + dy1), hoehe1)
+ pos1_1_round = (round(x1_kreisel - dx1), round(y1_kreisel - dy1), hoehe1)
+ winkel = math.radians(float(merkmale.get("Drehung")))
- halbe_laenge = laenge / 2
- dx = halbe_laenge *math.sin(winkel * -1)
- dy = halbe_laenge * math.cos(winkel)
- start = (round(x +dx ), round(y + dy ),upper_hoehe_gefaehlle)
- ende = (round(x -dx), round(y - dy ) ,lower_hoehe_gefaehlle)
- abstand_fuer_kreis_start_x = start[0] +RADIUS, start[1]
- abstand_gegen_kreis_start_x = start[0] -RADIUS, start[1]
- abstand_fuer_kreis_start_y = start[0], start[1] + RADIUS
- abstand_gegen_kreis_start_y = start[0], start[1] - RADIUS
- abstand_fuer_kreis_ende_x= ende[0] + RADIUS, ende[1]
- abstand_gegen_kreis_ende_x= ende[0] - RADIUS, ende[1]
- abstand_fuer_kreis_ende_y = ende[0] , ende[1] + RADIUS
- abstand_gegen_kreis_ende_y = ende[0] , ende[1] - RADIUS
+ halbe_laenge = laenge / 2
+ dx = halbe_laenge *math.sin(winkel * -1)
+ dy = halbe_laenge * math.cos(winkel)
+ start_floor = (math.floor(x +dx ), math.floor(y + dy ),upper_hoehe_gefaehlle)
+ ende_floor = (math.floor(x -dx), math.floor(y - dy ) ,lower_hoehe_gefaehlle)
+ start_round = (round(x +dx ), round(y + dy ),upper_hoehe_gefaehlle)
+ ende_round= (round(x -dx), round(y - dy ) ,lower_hoehe_gefaehlle)
+ abstand_fuer_kreis_start_x_floor = start_floor[0] +RADIUS, start_floor[1]
+ abstand_gegen_kreis_start_x_floor = start_floor[0] -RADIUS, start_floor[1]
+ abstand_fuer_kreis_start_y_floor = start_floor[0], start_floor[1] + RADIUS
+ abstand_gegen_kreis_start_y_floor = start_floor[0], start_floor[1] - RADIUS
+ abstand_fuer_kreis_ende_x_floor= ende_floor[0] + RADIUS, ende_floor[1]
+ abstand_gegen_kreis_ende_x_floor= ende_floor[0] - RADIUS, ende_floor[1]
+ abstand_fuer_kreis_ende_y_floor = ende_floor[0] , ende_floor[1] + RADIUS
+ abstand_gegen_kreis_ende_y_floor = ende_floor[0] , ende_floor[1] - RADIUS
-
- if( (abstand_fuer_kreis_start_x[0] == pos0_0[0] and abstand_fuer_kreis_start_x[1] == pos0_0[1] )or
- ( abstand_fuer_kreis_start_x[0] == pos0_1[0] and abstand_fuer_kreis_start_x[1] == pos0_1[1]) or
- ( abstand_gegen_kreis_start_x[0] == pos0_0[0] and abstand_gegen_kreis_start_x[1] == pos0_0[1]) or
- ( abstand_gegen_kreis_start_x[0] == pos0_1[0] and abstand_gegen_kreis_start_x[1] == pos0_1[1]) or
- (abstand_fuer_kreis_ende_x[0] == pos0_0[0] and abstand_fuer_kreis_ende_x[1] == pos0_0[1] )or
- ( abstand_fuer_kreis_ende_x[0] == pos0_1[0] and abstand_fuer_kreis_ende_x[1] == pos0_1[1]) or
- ( abstand_gegen_kreis_ende_x[0] == pos0_0[0] and abstand_gegen_kreis_ende_x[1] == pos0_0[1]) or
- ( abstand_gegen_kreis_ende_x[0] == pos0_1[0] and abstand_gegen_kreis_ende_x[1] == pos0_1[1]) or
-
- (abstand_fuer_kreis_start_y[0] == pos0_0[0] and abstand_fuer_kreis_start_y[1] == pos0_0[1] )or
- ( abstand_fuer_kreis_start_y[0] == pos0_1[0] and abstand_fuer_kreis_start_y[1] == pos0_1[1]) or
- ( abstand_gegen_kreis_start_y[0] == pos0_0[0] and abstand_gegen_kreis_start_y[1] == pos0_0[1]) or
- ( abstand_gegen_kreis_start_y[0] == pos0_1[0] and abstand_gegen_kreis_start_y[1] == pos0_1[1]) or
- (abstand_fuer_kreis_ende_y[0] == pos0_0[0] and abstand_fuer_kreis_ende_y[1] == pos0_0[1] )or
- ( abstand_fuer_kreis_ende_y[0] == pos0_1[0] and abstand_fuer_kreis_ende_y[1] == pos0_1[1]) or
- ( abstand_gegen_kreis_ende_y[0] == pos0_0[0] and abstand_gegen_kreis_ende_y[1] == pos0_0[1]) or
- ( abstand_gegen_kreis_ende_y[0] == pos0_1[0] and abstand_gegen_kreis_ende_y[1] == pos0_1[1])
- ):
- kreisel_verbunden = kreisel_verbunden +1
- am_kreisel = 1
+ abstand_fuer_kreis_start_x_round= start_round[0] +RADIUS, start_round[1]
+ abstand_gegen_kreis_start_x_round = start_round[0] -RADIUS, start_round[1]
+ abstand_fuer_kreis_start_y_round = start_round[0], start_round[1] + RADIUS
+ abstand_gegen_kreis_start_y_round = start_round[0], start_round[1] - RADIUS
+ abstand_fuer_kreis_ende_x_round= ende_round[0] + RADIUS, ende_round[1]
+ abstand_gegen_kreis_ende_x_round= ende_round[0] - RADIUS, ende_round[1]
+ abstand_fuer_kreis_ende_y_round = ende_round[0] , ende_round[1] + RADIUS
+ abstand_gegen_kreis_ende_y_round = ende_round[0] , ende_round[1] - RADIUS
-
- if( (abstand_fuer_kreis_start_x[0] == pos1_0[0] and abstand_fuer_kreis_start_x[1] == pos1_0[1] )or
- ( abstand_fuer_kreis_start_x[0] == pos1_1[0] and abstand_fuer_kreis_start_x[1] == pos1_1[1]) or
- ( abstand_gegen_kreis_start_x[0] == pos1_0[0] and abstand_gegen_kreis_start_x[1] == pos1_0[1]) or
- ( abstand_gegen_kreis_start_x[0] == pos1_1[0] and abstand_gegen_kreis_start_x[1] == pos1_1[1]) or
- (abstand_fuer_kreis_ende_x[0] == pos1_0[0] and abstand_fuer_kreis_ende_x[1] == pos1_0[1] )or
- ( abstand_fuer_kreis_ende_x[0] == pos1_1[0] and abstand_fuer_kreis_ende_x[1] == pos1_1[1]) or
- ( abstand_gegen_kreis_ende_x[0] == pos1_0[0] and abstand_gegen_kreis_ende_x[1] == pos1_0[1]) or
- ( abstand_gegen_kreis_ende_x[0] == pos1_1[0] and abstand_gegen_kreis_ende_x[1] == pos1_1[1]) or
-
- (abstand_fuer_kreis_start_y[0] == pos1_0[0] and abstand_fuer_kreis_start_y[1] == pos1_0[1] )or
- ( abstand_fuer_kreis_start_y[0] == pos1_1[0] and abstand_fuer_kreis_start_y[1] == pos1_1[1]) or
- ( abstand_gegen_kreis_start_y[0] == pos1_0[0] and abstand_gegen_kreis_start_y[1] == pos1_0[1]) or
- ( abstand_gegen_kreis_start_y[0] == pos1_1[0] and abstand_gegen_kreis_start_y[1] == pos1_1[1]) or
- (abstand_fuer_kreis_ende_y[0] == pos1_0[0] and abstand_fuer_kreis_ende_y[1] == pos1_0[1] )or
- ( abstand_fuer_kreis_ende_y[0] == pos1_1[0] and abstand_fuer_kreis_ende_y[1] == pos1_1[1]) or
- ( abstand_gegen_kreis_ende_y[0] == pos1_0[0] and abstand_gegen_kreis_ende_y[1] == pos1_0[1]) or
- ( abstand_gegen_kreis_ende_y[0] == pos1_1[0] and abstand_gegen_kreis_ende_y[1] == pos1_1[1])
- ):
+
+ if( (abstand_fuer_kreis_start_x_floor[0] == pos0_0_floor[0] and abstand_fuer_kreis_start_x_floor[1] == pos0_0_floor[1] )or
+ ( abstand_fuer_kreis_start_x_floor[0] == pos0_1_floor[0] and abstand_fuer_kreis_start_x_floor[1] == pos0_1_floor[1]) or
+ ( abstand_gegen_kreis_start_x_floor[0] == pos0_0_floor[0] and abstand_gegen_kreis_start_x_floor[1] == pos0_0_floor[1]) or
+ ( abstand_gegen_kreis_start_x_floor[0] == pos0_1_floor[0] and abstand_gegen_kreis_start_x_floor[1] == pos0_1_floor[1]) or
+ (abstand_fuer_kreis_ende_x_floor[0] == pos0_0_floor[0] and abstand_fuer_kreis_ende_x_floor[1] == pos0_0_floor[1] )or
+ ( abstand_fuer_kreis_ende_x_floor[0] == pos0_1_floor[0] and abstand_fuer_kreis_ende_x_floor[1] == pos0_1_floor[1]) or
+ ( abstand_gegen_kreis_ende_x_floor[0] == pos0_0_floor[0] and abstand_gegen_kreis_ende_x_floor[1] == pos0_0_floor[1]) or
+ ( abstand_gegen_kreis_ende_x_floor[0] == pos0_1_floor[0] and abstand_gegen_kreis_ende_x_floor[1] == pos0_1_floor[1]) or
+
+ (abstand_fuer_kreis_start_y_floor[0] == pos0_0_floor[0] and abstand_fuer_kreis_start_y_floor[1] == pos0_0_floor[1] )or
+ ( abstand_fuer_kreis_start_y_floor[0] == pos0_1_floor[0] and abstand_fuer_kreis_start_y_floor[1] == pos0_1_floor[1]) or
+ ( abstand_gegen_kreis_start_y_floor[0] == pos0_0_floor[0] and abstand_gegen_kreis_start_y_floor[1] == pos0_0_floor[1]) or
+ ( abstand_gegen_kreis_start_y_floor[0] == pos0_1_floor[0] and abstand_gegen_kreis_start_y_floor[1] == pos0_1_floor[1]) or
+ (abstand_fuer_kreis_ende_y_floor[0] == pos0_0_floor[0] and abstand_fuer_kreis_ende_y_floor[1] == pos0_0_floor[1] )or
+ ( abstand_fuer_kreis_ende_y_floor[0] == pos0_1_floor[0] and abstand_fuer_kreis_ende_y_floor[1] == pos0_1_floor[1]) or
+ ( abstand_gegen_kreis_ende_y_floor[0] == pos0_0_floor[0] and abstand_gegen_kreis_ende_y_floor[1] == pos0_0_floor[1]) or
+ ( abstand_gegen_kreis_ende_y_floor[0] == pos0_1_floor[0] and abstand_gegen_kreis_ende_y_floor[1] == pos0_1_floor[1]) or
+ (abstand_fuer_kreis_start_x_round[0] == pos0_0_round[0] and abstand_fuer_kreis_start_x_round[1] == pos0_0_round[1] )or
+ ( abstand_fuer_kreis_start_x_round[0] == pos0_1_round[0] and abstand_fuer_kreis_start_x_round[1] == pos0_1_round[1]) or
+ ( abstand_gegen_kreis_start_x_round[0] == pos0_0_round[0] and abstand_gegen_kreis_start_x_round[1] == pos0_0_round[1]) or
+ ( abstand_gegen_kreis_start_x_round[0] == pos0_1_round[0] and abstand_gegen_kreis_start_x_round[1] == pos0_1_round[1]) or
+ (abstand_fuer_kreis_ende_x_round[0] == pos0_0_round[0] and abstand_fuer_kreis_ende_x_round[1] == pos0_0_round[1] )or
+ ( abstand_fuer_kreis_ende_x_round[0] == pos0_1_round[0] and abstand_fuer_kreis_ende_x_round[1] == pos0_1_round[1]) or
+ ( abstand_gegen_kreis_ende_x_round[0] == pos0_0_round[0] and abstand_gegen_kreis_ende_x_round[1] == pos0_0_round[1]) or
+ ( abstand_gegen_kreis_ende_x_round[0] == pos0_1_floor[0] and abstand_gegen_kreis_ende_x_round[1] == pos0_1_round[1]) or
+
+ (abstand_fuer_kreis_start_y_round[0] == pos0_0_round[0] and abstand_fuer_kreis_start_y_round[1] == pos0_0_round[1] )or
+ ( abstand_fuer_kreis_start_y_round[0] == pos0_1_round[0] and abstand_fuer_kreis_start_y_round[1] == pos0_1_round[1]) or
+ ( abstand_gegen_kreis_start_y_round[0] == pos0_0_round[0] and abstand_gegen_kreis_start_y_round[1] == pos0_0_round[1]) or
+ ( abstand_gegen_kreis_start_y_round[0] == pos0_1_round[0] and abstand_gegen_kreis_start_y_round[1] == pos0_1_round[1]) or
+ (abstand_fuer_kreis_ende_y_round[0] == pos0_0_round[0] and abstand_fuer_kreis_ende_y_round[1] == pos0_0_round[1] )or
+ ( abstand_fuer_kreis_ende_y_round[0] == pos0_1_round[0] and abstand_fuer_kreis_ende_y_round[1] == pos0_1_round[1]) or
+ ( abstand_gegen_kreis_ende_y_round[0] == pos0_0_round[0] and abstand_gegen_kreis_ende_y_round[1] == pos0_0_round[1]) or
+ ( abstand_gegen_kreis_ende_y_round[0] == pos0_1_round[0] and abstand_gegen_kreis_ende_y_round[1] == pos0_1_round[1])
+ ):
kreisel_verbunden = kreisel_verbunden +1
- am_kreisel = 2
-
-
- if kreisel_verbunden == 2:
- msp.add_line(start,ende)
- return
-
-
-
- if richtung0 == 90.0 or richtung0 ==270:
- richtung0= "Vertikal"
- else:
- richtung0 = "Horinzontal"
- if richtung1 == 90.0 or richtung1 ==270:
- richtung1= "Vertikal"
- else:
- richtung1 = "Horinzontal"
-
+ am_kreisel = 1
- if (richtung0 != richtung1 and kreisel_verbunden ==1):
- if x-RADIUS == x0_kreisel or x+RADIUS == x0_kreisel or x-RADIUS == x1_kreisel or x+ RADIUS == x1_kreisel:
- richtung2= "Horinzontal"
+ if( (abstand_fuer_kreis_start_x_floor[0] == pos1_0_floor[0] and abstand_fuer_kreis_start_x_floor[1] == pos1_0_floor[1] )or
+ (abstand_fuer_kreis_start_x_floor[0] == pos1_1_floor[0] and abstand_fuer_kreis_start_x_floor[1] == pos1_1_floor[1]) or
+ (abstand_gegen_kreis_start_x_floor[0] == pos1_0_floor[0] and abstand_gegen_kreis_start_x_floor[1] == pos1_0_floor[1]) or
+ (abstand_gegen_kreis_start_x_floor[0] == pos1_1_floor[0] and abstand_gegen_kreis_start_x_floor[1] == pos1_1_floor[1]) or
+ (abstand_fuer_kreis_ende_x_floor[0] == pos1_0_floor[0] and abstand_fuer_kreis_ende_x_floor[1] == pos1_0_floor[1] )or
+ (abstand_fuer_kreis_ende_x_floor[0] == pos1_1_floor[0] and abstand_fuer_kreis_ende_x_floor[1] == pos1_1_floor[1]) or
+ (abstand_gegen_kreis_ende_x_floor[0] == pos1_0_floor[0] and abstand_gegen_kreis_ende_x_floor[1] == pos1_0_floor[1]) or
+ (abstand_gegen_kreis_ende_x_floor[0] == pos1_1_floor[0] and abstand_gegen_kreis_ende_x_floor[1] == pos1_1_floor[1]) or
+
+ (abstand_fuer_kreis_start_y_floor[0] == pos1_0_floor[0] and abstand_fuer_kreis_start_y_floor[1] == pos1_0_floor[1] )or
+ (abstand_fuer_kreis_start_y_floor[0] == pos1_1_floor[0] and abstand_fuer_kreis_start_y_floor[1] == pos1_1_floor[1]) or
+ (abstand_gegen_kreis_start_y_floor[0] == pos1_0_floor[0] and abstand_gegen_kreis_start_y_floor[1] == pos1_0_floor[1]) or
+ (abstand_gegen_kreis_start_y_floor[0] == pos1_1_floor[0] and abstand_gegen_kreis_start_y_floor[1] == pos1_1_floor[1]) or
+ (abstand_fuer_kreis_ende_y_floor[0] == pos1_0_floor[0] and abstand_fuer_kreis_ende_y_floor[1] == pos1_0_floor[1] )or
+ (abstand_fuer_kreis_ende_y_floor[0] == pos1_1_floor[0] and abstand_fuer_kreis_ende_y_floor[1] == pos1_1_floor[1]) or
+ (abstand_gegen_kreis_ende_y_floor[0] == pos1_0_floor[0] and abstand_gegen_kreis_ende_y_floor[1] == pos1_0_floor[1]) or
+ (abstand_gegen_kreis_ende_y_floor[0] == pos1_1_floor[0] and abstand_gegen_kreis_ende_y_floor[1] == pos1_1_floor[1]) or
+
+
+
+
+ (abstand_fuer_kreis_start_x_round[0] == pos1_0_round[0] and abstand_fuer_kreis_start_x_round[1] == pos1_0_round[1] )or
+ (abstand_fuer_kreis_start_x_round[0] == pos1_1_round[0] and abstand_fuer_kreis_start_x_round[1] == pos1_1_round[1]) or
+ (abstand_gegen_kreis_start_x_round[0] == pos1_0_round[0] and abstand_gegen_kreis_start_x_round[1] == pos1_0_round[1]) or
+ (abstand_gegen_kreis_start_x_round[0] == pos1_1_round[0] and abstand_gegen_kreis_start_x_round[1] == pos1_1_round[1]) or
+ (abstand_fuer_kreis_ende_x_round[0] == pos1_0_round[0] and abstand_fuer_kreis_ende_x_round[1] == pos1_0_round[1])or
+ (abstand_fuer_kreis_ende_x_round[0] == pos1_1_round[0] and abstand_fuer_kreis_ende_x_round[1] == pos1_1_round[1]) or
+ (abstand_gegen_kreis_ende_x_round[0] == pos1_0_round[0] and abstand_gegen_kreis_ende_x_round[1] == pos1_0_round[1]) or
+ (abstand_gegen_kreis_ende_x_round[0] == pos1_1_round[0] and abstand_gegen_kreis_ende_x_round[1] == pos1_1_round[1]) or
+
+ (abstand_fuer_kreis_start_y_round[0] == pos1_0_round[0] and abstand_fuer_kreis_start_y_round[1] == pos1_0_round[1] )or
+ (abstand_fuer_kreis_start_y_round[0] == pos1_1_round[0] and abstand_fuer_kreis_start_y_round[1] == pos1_1_round[1]) or
+ (abstand_gegen_kreis_start_y_round[0] == pos1_0_round[0] and abstand_gegen_kreis_start_y_round[1] == pos1_0_round[1]) or
+ (abstand_gegen_kreis_start_y_round[0] == pos1_1_round[0] and abstand_gegen_kreis_start_y_round[1] == pos1_1_round[1]) or
+ (abstand_fuer_kreis_ende_y_round[0] == pos1_0_round[0] and abstand_fuer_kreis_ende_y_round[1] == pos1_0_round[1] )or
+ (abstand_fuer_kreis_ende_y_round[0] == pos1_1_round[0] and abstand_fuer_kreis_ende_y_round[1] == pos1_1_round[1]) or
+ (abstand_gegen_kreis_ende_y_round[0] == pos1_0_round[0] and abstand_gegen_kreis_ende_y_round[1] == pos1_0_round[1]) or
+ (abstand_gegen_kreis_ende_y_round[0] == pos1_1_round[0] and abstand_gegen_kreis_ende_y_round[1] == pos1_1_round[1])
+ ):
+ kreisel_verbunden = kreisel_verbunden +1
+ am_kreisel = 2
+
+
+ if kreisel_verbunden == 2:
+ start = x +dx, y + dy,upper_hoehe_gefaehlle
+ ende = x -dx, y - dy,lower_hoehe_gefaehlle
+ msp.add_line(start,ende)
+ return
+
+
+
+ if richtung0 == 90.0 or richtung0 ==270:
+ richtung0= "Vertikal"
else:
- richtung2 = "Vertikal"
- unterschiedlich = True
- #Berechnung des Gefälles
- if hoehe0 > hoehe1:
- hight_position = "higher"
- else:
- hight_position = "lower"
- if richtung2 == "DEFAULT":
- if richtung0 == "Vertikal":
- if x0_kreisel < x1_kreisel:
- position = hight_position + "_links"
- else:
- position = hight_position + "_rechts"
+ richtung0 = "Horinzontal"
+ if richtung1 == 90.0 or richtung1 ==270:
+ richtung1= "Vertikal"
else:
- if y0_kreisel > y1_kreisel:
- position = hight_position + "_higher"
- else:
- position = hight_position + "_lower"
+ richtung1 = "Horinzontal"
+
- if richtung0 == "Vertikal":
- if position == "lower_rechts" or position == "higher_links":
- gefaelle = "links"
+
+
+ if (richtung0 != richtung1 and kreisel_verbunden ==1):
+ if(
+ (abstand_fuer_kreis_start_y_floor[0] == pos0_0_floor[0] and abstand_fuer_kreis_start_y_floor[1] == pos0_0_floor[1])or
+ (abstand_fuer_kreis_start_y_floor[0] == pos0_1_floor[0] and abstand_fuer_kreis_start_y_floor[1] == pos0_1_floor[1]) or
+ (abstand_gegen_kreis_start_y_floor[0] == pos0_0_floor[0] and abstand_gegen_kreis_start_y_floor[1] == pos0_0_floor[1]) or
+ (abstand_gegen_kreis_start_y_floor[0] == pos0_1_floor[0] and abstand_gegen_kreis_start_y_floor[1] == pos0_1_floor[1]) or
+ (abstand_fuer_kreis_ende_y_floor[0] == pos0_0_floor[0] and abstand_fuer_kreis_ende_y_floor[1] == pos0_0_floor[1])or
+ (abstand_fuer_kreis_ende_y_floor[0] == pos0_1_floor[0] and abstand_fuer_kreis_ende_y_floor[1] == pos0_1_floor[1]) or
+ (abstand_gegen_kreis_ende_y_floor[0] == pos0_0_floor[0] and abstand_gegen_kreis_ende_y_floor[1] == pos0_0_floor[1]) or
+ (abstand_gegen_kreis_ende_y_floor[0] == pos0_1_floor[0] and abstand_gegen_kreis_ende_y_floor[1] == pos0_1_floor[1]) or
+ (abstand_fuer_kreis_start_y_round[0] == pos0_0_round[0] and abstand_fuer_kreis_start_y_round[1] == pos0_0_round[1])or
+ (abstand_fuer_kreis_start_y_round[0] == pos0_1_round[0] and abstand_fuer_kreis_start_y_round[1] == pos0_1_round[1]) or
+ (abstand_gegen_kreis_start_y_round[0] == pos0_0_round[0] and abstand_gegen_kreis_start_y_round[1] == pos0_0_round[1]) or
+ (abstand_gegen_kreis_start_y_round[0] == pos0_1_round[0] and abstand_gegen_kreis_start_y_round[1] == pos0_1_round[1]) or
+ (abstand_fuer_kreis_ende_y_round[0] == pos0_0_round[0] and abstand_fuer_kreis_ende_y_round[1] == pos0_0_round[1])or
+ (abstand_fuer_kreis_ende_y_round[0] == pos0_1_round[0] and abstand_fuer_kreis_ende_y_round[1] == pos0_1_round[1]) or
+ (abstand_gegen_kreis_ende_y_round[0] == pos0_0_round[0] and abstand_gegen_kreis_ende_y_round[1] == pos0_0_round[1]) or
+ (abstand_gegen_kreis_ende_y_round[0] == pos0_1_round[0] and abstand_gegen_kreis_ende_y_round[1] == pos0_1_round[1]) or
+
+
+
+ (abstand_fuer_kreis_start_y_floor[0] == pos1_0_floor[0] and abstand_fuer_kreis_start_y_floor[1] == pos1_0_floor[1] )or
+ ( abstand_fuer_kreis_start_y_floor[0] == pos1_1_floor[0] and abstand_fuer_kreis_start_y_floor[1] == pos1_1_floor[1]) or
+ ( abstand_gegen_kreis_start_y_floor[0] == pos1_0_floor[0] and abstand_gegen_kreis_start_y_floor[1] == pos1_0_floor[1]) or
+ ( abstand_gegen_kreis_start_y_floor[0] == pos1_1_floor[0] and abstand_gegen_kreis_start_y_floor[1] == pos1_1_floor[1]) or
+ (abstand_fuer_kreis_ende_y_floor[0] == pos1_0_floor[0] and abstand_fuer_kreis_ende_y_floor[1] == pos1_0_floor[1] )or
+ ( abstand_fuer_kreis_ende_y_floor[0] == pos1_1_floor[0] and abstand_fuer_kreis_ende_y_floor[1] == pos1_1_floor[1]) or
+ ( abstand_gegen_kreis_ende_y_floor[0] == pos1_0_floor[0] and abstand_gegen_kreis_ende_y_floor[1] == pos1_0_floor[1]) or
+ ( abstand_gegen_kreis_ende_y_floor[0] == pos1_1_floor[0] and abstand_gegen_kreis_ende_y_floor[1] == pos1_1_floor[1]) or
+
+ (abstand_fuer_kreis_start_y_round[0] == pos1_0_round[0] and abstand_fuer_kreis_start_y_round[1] == pos1_0_round[1] )or
+ ( abstand_fuer_kreis_start_y_round[0] == pos1_1_round[0] and abstand_fuer_kreis_start_y_round[1] == pos1_1_round[1]) or
+ ( abstand_gegen_kreis_start_y_round[0] == pos1_0_round[0] and abstand_gegen_kreis_start_y_round[1] == pos1_0_round[1]) or
+ ( abstand_gegen_kreis_start_y_round[0] == pos1_1_round[0] and abstand_gegen_kreis_start_y_round[1] == pos1_1_round[1]) or
+ (abstand_fuer_kreis_ende_y_round[0] == pos1_0_round[0] and abstand_fuer_kreis_ende_y_round[1] == pos1_0_round[1] )or
+ ( abstand_fuer_kreis_ende_y_round[0] == pos1_1_round[0] and abstand_fuer_kreis_ende_y_round[1] == pos1_1_round[1]) or
+ ( abstand_gegen_kreis_ende_y_round[0] == pos1_0_round[0] and abstand_gegen_kreis_ende_y_round[1] == pos1_0_round[1]) or
+ ( abstand_gegen_kreis_ende_y_round[0] == pos1_1_round[0] and abstand_gegen_kreis_ende_y_round[1] == pos1_1_round[1])
+ ):
+ richtung2= "Vertikal"
else:
- gefaelle = "rechts"
- elif richtung0 == "Horinzontal":
- if position == "lower_lower" or position == "higher_higher":
- gefaelle = "oben"
+ richtung2 = "Horinzontal"
+ unterschiedlich = True
+ #Berechnung des Gefälles
+
+ if hoehe0 > hoehe1:
+ hight_position = "higher"
+ else:
+ hight_position = "lower"
+ if richtung2 == "DEFAULT":
+ if richtung0 == "Vertikal":
+ if x0_kreisel < x1_kreisel:
+ position = hight_position + "_links"
else:
- gefaelle = "unten"
-
- if (position == "higher_rechts" or position == "lower_rechts" or position=="higher_lower" or position== "lower_lower") and drehung0 != drehung1:
-
- drehung_2 = drehung0
- drehung0 = drehung1
- drehung1= drehung_2
- if hight_position == "higher":
- hight_position = "lower"
+ position = hight_position + "_rechts"
else:
- hight_position = "higher"
-
- else:
- if richtung2 == "Vertikal":
- if x0_kreisel < x1_kreisel:
- position = hight_position + "_links"
- else:
- position = hight_position + "_rechts"
- else:
- if y0_kreisel > y1_kreisel:
- position = hight_position + "_higher"
- else:
- position = hight_position + "_lower"
-
- if richtung2 == "Vertikal":
- if position == "lower_rechts" or position == "higher_links":
- gefaelle = "links"
- else:
- gefaelle = "rechts"
- elif richtung2 == "Horinzontal":
- if position == "lower_lower" or position == "higher_higher":
- gefaelle = "oben"
+ if y0_kreisel > y1_kreisel:
+ position = hight_position + "_higher"
else:
- gefaelle = "unten"
+ position = hight_position + "_lower"
+
+ if richtung0 == "Vertikal":
+ if position == "lower_rechts" or position == "higher_links":
+ gefaelle = "links"
+ else:
+ gefaelle = "rechts"
+ elif richtung0 == "Horinzontal":
+ if position == "lower_lower" or position == "higher_higher":
+ gefaelle = "oben"
+ else:
+ gefaelle = "unten"
+
+ if kreisel_verbunden == 1 and am_kreisel ==2:
+ am_kreisel == 1
+
+ drehung_2 = drehung0
+ drehung0 = drehung1
+ drehung1= drehung_2
+ if hight_position == "higher":
+ hight_position = "lower"
+ else:
+ hight_position = "higher"
+
+ else:
+ if richtung2 == "Vertikal":
+ if x0_kreisel < x1_kreisel:
+ position = hight_position + "_links"
+ else:
+ position = hight_position + "_rechts"
+ else:
+ if y0_kreisel > y1_kreisel:
+ position = hight_position + "_higher"
+ else:
+ position = hight_position + "_lower"
+
+ if richtung2 == "Vertikal":
+ if position == "lower_rechts" or position == "higher_links":
+ gefaelle = "links"
+ else:
+ gefaelle = "rechts"
+ elif richtung2 == "Horinzontal":
+ if position == "lower_lower" or position == "higher_higher":
+ gefaelle = "oben"
+ else:
+ gefaelle = "unten"
+
+ if am_kreisel == 2:
- if am_kreisel == 2:
- if am_kreisel == 1:
- am_kreisel =2
- elif am_kreisel ==2:
am_kreisel = 1
- drehung_2 = drehung0
- drehung0 = drehung1
- drehung1= drehung_2
- if hight_position == "higher":
- hight_position = "lower"
- else:
- hight_position = "higher"
+ drehung_2 = drehung0
+ drehung0 = drehung1
+ drehung1= drehung_2
+ if hight_position == "higher":
+ hight_position = "lower"
+ else:
+ hight_position = "higher"
- #
- blockname = f"Ils_2.0_Gefaellestrecke_{laenge}_{hoehe_gefaehlle}_{drehung0}_{drehung1}_{hight_position}_{unterschiedlich}_{teileid}"
- if gefaelle == "oben":
- rotation = 0
- elif gefaelle == "unten" :
- rotation = 180
- elif gefaelle == "links" :
- rotation = 90
- elif gefaelle == "rechts" :
- rotation = 270
- gefaellegerade_erstellung(x, y, doc, lib_doc, asoffset, esoffset, upper_hoehe_gefaehlle, lower_hoehe_gefaehlle, hoehe_gefaehlle,richtung0,richtung1,richtung2, am_kreisel,drehung0, drehung1, laenge, hight_position, blockname)
+ #
+ blockname = f"Ils_2.0_Gefaellestrecke_{laenge}_{hoehe_gefaehlle}_{drehung0}_{drehung1}_{hight_position}_{unterschiedlich}_{teileid}"
+ if gefaelle == "oben":
+ rotation = 0
+ elif gefaelle == "unten" :
+ rotation = 180
+ elif gefaelle == "links" :
+ rotation = 90
+ elif gefaelle == "rechts" :
+ rotation = 270
+
+
+
+ if (kreisel_verbunden == 1 and richtung2 =="DEFAULT"):
+ richtung2 = richtung0
-
- bref =msp.add_blockref(blockname,(x,y,hoehe_gefaehlle),dxfattribs={"rotation": rotation})
- bref.add_attrib(
- tag= "NAME",
- text= merkmale.get("bezeichner"),
- insert = (x,y)
+ gefaellegerade_erstellung(x, y, doc, lib_doc, asoffset, esoffset, upper_hoehe_gefaehlle, lower_hoehe_gefaehlle, hoehe_gefaehlle,richtung0,richtung1,richtung2, am_kreisel,drehung0, drehung1, laenge, hight_position, blockname)
+
+
-
- )
+ bref =msp.add_blockref(blockname,(x,y,hoehe_gefaehlle),dxfattribs={"rotation": rotation})
+ bref.add_attrib(
+ tag= "NAME",
+ text= merkmale.get("bezeichner"),
+ insert = (x,y)
+
+
+ )
+ else:
+ laenge_m = merkmale.get("Länge in Meter", "10").replace(",", ".")
+ try:
+ laenge = float(laenge_m) * 1000 # Meter → mm
+ except ValueError:
+ laenge = 10000
+
+ winkel = math.radians(float(merkmale.get("Drehung")))
+ halbe_laenge = laenge / 2
+ dx = halbe_laenge *math.sin(winkel * -1)
+ dy = halbe_laenge * math.cos(winkel)
+ start = x +dx, y + dy,upper_hoehe_gefaehlle
+ ende = x -dx, y - dy,lower_hoehe_gefaehlle
+ msp.add_line(start,ende)
def gefaellegerade_erstellung(x, y, doc, lib_doc, asoffset, esoffset, upper_hoehe_gefaehlle, lower_hoehe_gefaehlle, hoehe_gefaehlle,richtung0,richtun1,richtung2,am_kreisel, drehung0, drehung1, laenge, hight_position, blockname):
@@ -564,14 +680,14 @@ def gefaellegerade_erstellung(x, y, doc, lib_doc, asoffset, esoffset, upper_hoeh
block_es = "400102632_ES-Element_90_links"
import_block(block_es,lib_doc,doc)
- block.add_blockref(block_as,(start[0]-x ,start[1]+asoffset -y,start[2]))
+ block.add_blockref(block_es,(ende[0]-x ,ende[1]-esoffset -y,ende[2]), dxfattribs={"rotation": 180})
elif blockname not in doc.blocks and (drehung0 == "UZS" and drehung1 == "GUZS" and hight_position == "lower"):
block = doc.blocks.new(name=blockname, base_point=(0,0,0))
halbe_laenge = laenge / 2
dy = halbe_laenge * math.cos(0)
start = (x , y + dy - asoffset,upper_hoehe_gefaehlle)
- ende = (x , y - dy + esoffset,lower_hoehe_gefaehlle)
+ ende = (x , y - dy ,lower_hoehe_gefaehlle)
line = Line.new(dxfattribs={"start": start, "end": ende})
copy= line.copy()
@@ -579,14 +695,14 @@ def gefaellegerade_erstellung(x, y, doc, lib_doc, asoffset, esoffset, upper_hoeh
block.add_entity(copy)
block_as = "200000241_AS-Element_90_rechts"
- import_block(block_es,lib_doc,doc)
+ import_block(block_as,lib_doc,doc)
block.add_blockref(block_as,(start[0]-x ,start[1]+asoffset -y,start[2]))
elif blockname not in doc.blocks and drehung0 == "UZS" and drehung1 == "UZS" and hight_position == "higher":
block = doc.blocks.new(name=blockname, base_point=(0,0,0))
halbe_laenge = laenge / 2
dy = halbe_laenge * math.cos(0)
- start = (x , y + dy - asoffset,upper_hoehe_gefaehlle)
+ start = (x , y + dy ,upper_hoehe_gefaehlle)
ende = (x , y - dy + esoffset,lower_hoehe_gefaehlle)
line = Line.new(dxfattribs={"start": start, "end": ende})
copy= line.copy()
@@ -607,7 +723,7 @@ def gefaellegerade_erstellung(x, y, doc, lib_doc, asoffset, esoffset, upper_hoeh
dy = halbe_laenge * math.cos(0)
start = (x , y + dy - asoffset,upper_hoehe_gefaehlle)
- ende = (x , y - dy + esoffset,lower_hoehe_gefaehlle)
+ ende = (x , y - dy ,lower_hoehe_gefaehlle)
line = Line.new(dxfattribs={"start": start, "end": ende})
copy= line.copy()
@@ -615,13 +731,16 @@ def gefaellegerade_erstellung(x, y, doc, lib_doc, asoffset, esoffset, upper_hoeh
block.add_entity(copy)
block_as = "200000217_AS-Element_90_links"
import_block(block_as,lib_doc,doc)
+
block.add_blockref(block_as,(start[0]-x ,start[1]+asoffset -y,start[2]),dxfattribs={"rotation": 180})
+
+
elif blockname not in doc.blocks and ((drehung0 == "UZS" and drehung1 == "GUZS" and hight_position== "higher")):
block = doc.blocks.new(name=blockname, base_point=(0,0,0))
halbe_laenge = laenge / 2
dy = halbe_laenge * math.cos(0)
- start = (x , y + dy - asoffset,upper_hoehe_gefaehlle)
+ start = (x , y + dy,upper_hoehe_gefaehlle)
ende = (x , y - dy + esoffset,lower_hoehe_gefaehlle)
line = Line.new(dxfattribs={"start": start, "end": ende})
copy= line.copy()
@@ -639,7 +758,7 @@ def gefaellegerade_erstellung(x, y, doc, lib_doc, asoffset, esoffset, upper_hoeh
dy = halbe_laenge * math.cos(0)
start = (x , y + dy - asoffset,upper_hoehe_gefaehlle)
- ende = (x , y - dy + esoffset,lower_hoehe_gefaehlle)
+ ende = (x , y - dy ,lower_hoehe_gefaehlle)
line = Line.new(dxfattribs={"start": start, "end": ende})
copy= line.copy()
@@ -650,16 +769,6 @@ def gefaellegerade_erstellung(x, y, doc, lib_doc, asoffset, esoffset, upper_hoeh
block.add_blockref(block_as,(start[0]-x ,start[1]+asoffset -y,start[2]),dxfattribs={"rotation": 180})
-
-
-
-
-
-
-
-
-
-
else:
if blockname not in doc.blocks and drehung0 == "GUZS" and drehung1 == "GUZS" :
block = doc.blocks.new(name=blockname, base_point=(0,0,0))
@@ -743,9 +852,6 @@ def gefaellegerade_erstellung(x, y, doc, lib_doc, asoffset, esoffset, upper_hoeh
block.add_blockref(block_es, (ende[0]-x ,ende[1]-esoffset -y,ende[2]))
-
-
-
def handle_omniflo(msp, teileid, merkmale, x, y, doc, lib_doc, verbose, symbols, gefaellestrecken_nachbarn,config):
"""
Für Omniflo Gerade: zeichnet eine Linie (Mitte = Koordinate, Länge und Winkel aus Merkmale).